The Aouriee

A fully statted race for the Sci-finder campaign setting by James Langley

Aouriee – home world: Bah’rjiil

Physical description: Typically lanky with angular avian features, an aouriee stands approximately six feet tall. There are no gender differentiations among their kind, but they are by no means asexual. Their forearms are covered in a downy fluff, typically the same color as their “hair,” which can range from jet black to taupe. Aouriee eyes are actually compound, with each eye consisting of two retinas (with vertically-split pupils) for detecting different wavelengths of light. Another distinguishing feature of the race are the small crystalline structures that grow along their spines and shoulders, which come in a variety of colors from red to violet. Their skin is anywhere from ivory to snow white in color.

Society: Due to a general lack of aggression amongst their people, the aouriee have had several millennia of peace under the guidance of the Great Lords. This peace has lead to several technological advances, the weaponization of which only occurred after contact with off-worlders. Most aouriee pursue hobbies and careers in the arts and sciences. Among the elite of their people, it is fashionable to have tattoo work that accentuates the crystals on their backs, as well as wearing loose, revealing garments. Relationships among the aouriee tend to be numerous, with several communal “harems” sharing living space.

Relations: The customs of the easygoing aouriee can sometimes be off-putting to more traditional or prudish races. Because of their general lean towards peace, the aouriee tend to relate with warrior races only if they feel the partnership could lead to stronger defenses of their people.

Alignment & religion: Aloof and consummate researchers, aouriee tend towards neutrality, preferring to let bygones be bygones. Most of their people are believers of Hu-rahl, the Star Strix, a deity that guides with principles of cooperation, companionship, and exploration.

Adventurers: Aouriee tend to shy from combat, preferring the back or sidelines where they can assist their allies. Their natural curiosity leads many to seek out new outposts among the stars to further their research. An old adage goes “where there are ruins, there are aouriee.”

Names: An aouriee’s name consists of three parts: their given name, the name of their non-egg laying parent, and then the name of the parent who laid their egg. Typical names include Kahrch, Taormin, Levista, Whahu, etc.

Game statistics
Humanoid (aouriee): Aouriee are humanoids with the aouriee subtype.
Medium size: Aouriee are medium size and therefore have no penalties or bonuses due to size.
Languages: Aouriee begin play speaking Common and Sylph. Those with high Intelligence can begin play knowing any other languages (except secret language, such as Druidic).
Base speed: Aouriee have a base land speed of 30 feet.
Darkvision: An aouriee can see in total darkness to 60 feet.

+2 Dexterity, +2 Charisma, -2 Constitution: Aouriee are nimble and personable, but are quite frail compared to most others.

Illusion resistance: Aouriee receive a +2 racial bonus on saving throws against illusion effects.
Focused study: An aouriee gains Skill Focus as a bonus feat at 1st, 8th, and 16th level.
Master tinker: Aouriee receive a +1 racial bonus on Disable Device and Knowledge (engineering) checks. Additionally, they are proficient with any weapons that they craft themselves.



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